Условия за предварителни поръчки
- Моля, обърнете внимание, че изискваме 100% плащане на предварителни поръчки. Предварителните поръчки са обвързващ договор и може да се откажете от тях само в 14-дневен срок от плащането на поръчката, като всички загуби за транзакцията (например банкови такси) ще бъдат за Ваша сметка. Предварителните поръчки са с гарантирана цена и наличност, освен в случаите, когато са извън наш контрол (официална промяна на цената, липса на достатъчно производство).
- Датите за доставка са на база информацията, споделена от издателя и доставчиците ни, и не са обвързващи. Закъсненията са често срещани в бранша и зависят от издателите и дистрибуторите на игрите, производителите на други продукти и спедицията. Ние не гарантираме доставка на деня за официални релийзи, но опитваме, доколкото е възможно, да получим продуктите още с първите им доставки на територията на Европа, особено за нашумели заглавия.
- В случай, че цената бъде изменена негативно (по-ниска спрямо тази от предварителната ви поръчка), ще възстановим разликата под формата на бонус точки за отстъпки в профила Ви, и ще може да ги използвате със следваща поръчка. Може да се наложи да доплатите единствено при официално повишаване на крайната цена от страна на издателя на играта или производителя на друг продукт. Това се е случвало с по-малко от 1% от всички предварителни поръчки досега.
- В случай, че не можем да доставим продукта по причини, независещи от нас, ще възстановим платената сума под формата на бонус точки в профила Ви и ще може да ги използвате като отстъпка за следващи поръчки. Ако желаете да бъдат издадени като ваучер, моля, свържете се с нас.
Описание
Marvel: Age of Heroes is an epic strategy game in which each player commands a duo of X-Men who are dispatched to defeat villains and complete objectives. Your team will collect resources and power-ups before embarking on dangerous missions in one of the three uniquely challenging scenarios included in the game.
Rodney Thompson, co-designer of Lords of Waterdeep, weaves the theme and strategy together through a mix of worker mutant placement and resource management. The most effective team will manage their skills, train their mutants, and outpace the competition in the Institute and Mission Phase. Scenarios, asymmetric abilities, new abilities, and scoring conditions all serve to provide uncanny playability!
Players’ heroes are represented by a set of striking full-color acrylic standees. Teams include fan-favorites like Wolverine & Jubilee, Jean Grey & Cyclops, Forge & Storm, and more! Cards and player boards have a gorgeous dreamscape art effect as if a powerful telepath is seeing them through Cerebro.
The Institute Phase:
Players will send their heroes to action spaces like the Danger Room or the Medical Bay to receive various benefits. Some action spaces on the Institute board let you increase your Physical, Mental, and Willpower tracks, while others let you draw cards, play cards, or change the turn order. Additionally, over the course of the game, Ally cards will come into play, revealing new action possibilities. Instead of performing actions at The Institute, heroes may be sent to the X-Jet to take on the challenges of the Mission phase.
The Mission Phase:
This is where players will put their teams to the test! Send your heroes out to the Mission Board or the Extraction Point where you'll use the resources, skills, and powers you’ve accumulated to take on villains directly or to team up with other characters for even more effective strikes! Each scenario presents entirely different challenges, as you take on Sentinels, Magneto, and even Apocalypse!
Scenarios can alter the composition of the Institute Deck, which creates a rich, thematic storyline. The deck features dozens of iconic X-Men characters and events that are available through a shared market. Players will be jockeying to collect and influence the heroes that are most useful for their strategies. As the board and scenarios evolve, your characters will, as well. Special evolution cards add new abilities and scoring conditions. In addition to unique evolution cards, each team has different starting resources and asymmetric abilities in advanced mode that make for high variety and replay-ability!
Rodney Thompson, co-designer of Lords of Waterdeep, weaves the theme and strategy together through a mix of worker mutant placement and resource management. The most effective team will manage their skills, train their mutants, and outpace the competition in the Institute and Mission Phase. Scenarios, asymmetric abilities, new abilities, and scoring conditions all serve to provide uncanny playability!
Players’ heroes are represented by a set of striking full-color acrylic standees. Teams include fan-favorites like Wolverine & Jubilee, Jean Grey & Cyclops, Forge & Storm, and more! Cards and player boards have a gorgeous dreamscape art effect as if a powerful telepath is seeing them through Cerebro.
The Institute Phase:
Players will send their heroes to action spaces like the Danger Room or the Medical Bay to receive various benefits. Some action spaces on the Institute board let you increase your Physical, Mental, and Willpower tracks, while others let you draw cards, play cards, or change the turn order. Additionally, over the course of the game, Ally cards will come into play, revealing new action possibilities. Instead of performing actions at The Institute, heroes may be sent to the X-Jet to take on the challenges of the Mission phase.
The Mission Phase:
This is where players will put their teams to the test! Send your heroes out to the Mission Board or the Extraction Point where you'll use the resources, skills, and powers you’ve accumulated to take on villains directly or to team up with other characters for even more effective strikes! Each scenario presents entirely different challenges, as you take on Sentinels, Magneto, and even Apocalypse!
Scenarios can alter the composition of the Institute Deck, which creates a rich, thematic storyline. The deck features dozens of iconic X-Men characters and events that are available through a shared market. Players will be jockeying to collect and influence the heroes that are most useful for their strategies. As the board and scenarios evolve, your characters will, as well. Special evolution cards add new abilities and scoring conditions. In addition to unique evolution cards, each team has different starting resources and asymmetric abilities in advanced mode that make for high variety and replay-ability!
Етикети
Информация
Настолна игра за:
2-5 играча
Механики на играта:
Дължина на играта:
90 мин
Настолна игра за възраст:
14+ години
Издател:
Ревюта и мнения
Няма оставени мнения