Spartacus: A Game Of Blood & Treachery puts you in the boots of an insidious gladiator House as you scheme, plot, barter and battle with the other Houses to be crowned the masters of the arena. You'll start off with a band of pitiful wretches and over time hopefully, bring in mighty warriors who will win you fame on the sands of the arena. Each House has its own special rules and will give you a variety of different routes towards victory.
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.
Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.
The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.
The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.
The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.
The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?
1 Game Board
4 House boards
4 Gladiator figures
4 Turn Summary Cards
62 Market Deck cards
104 Intrigue Deck cards
117 Gold tokens
1 Host token
10 Favour/Injury tokens
4 Champion tokens
12 Betting tokens (3 per house)
4 Influence track tokens (1 per house)
9 Red Attack six-sided dice
9 Black Defense six-sided dice
8 Blue Speed six-sided dice