The Game

Warmachine/Hordes: The Battle for Immoren [EN]

The Battle for Immoren campaign is ongoing campaign mode for Warmachine and Hordes that will continue until there are only 5 remaining Strongholds on the map. Please note the Cephalix factions do not have a Stronghold, instead they share the Strongholds of Cryx, reflecting their allegiance with Cryx, and consider their own zone any Mercenary zone (so if you are a Cephalyx player you will not be elliminated from the map unless Cryx is eliminated). Any player w/o a Stronghold will be able to use only his second faction, or, in case he lost both of his Factions Strongholds, he will be eliminated and only able to join battles to defend neutral faction zones (any faction that was not picked by anyone in the start of the campaign, excluding Cephalix).

Club fees: each battle is fixed at 3 leva per person

immoren-map

The map will be updated each week and you can keep track of it in our Facebook group here.

Before the campaign

Each player declares UP TO TWO main factions when he joins the campaign. We have a single Convergence of Cyriss army list in the club, so anyone willing to join the fight or not having a second faction can. A player cannot fight battle between his own two armies (so pick them wisely!).

Each player can choose two of the following actions each week – using our Facebook group here:

  • Invade – attack another player’s zone in order to make it Contested
  • Defend – defend a zone against another faction invading his own zone
  • Attack – attack a Contested zone in order to turn it into your own faction
  • Contest – prevent another faction from turning a Contested zone to his side
  • Drop for a week (two actions) – in case a player doesn’t have enough time during the following week he can choose any two of his Owned and /or Contested zones to prevent any action against them for the following week. Any player that has chosen of these protected zones as targets of his actions will be able to make another choice.

 

Invade

A player can invade another player’s zone only if (priority is „first come, first served“):
– the player has his own adjacent zone
or
– there are Contested zones connecting one of his own zones to the invaded zone
or
– the invaded zone is on the edge of the map and he has one of his own zones one the edge of the map

  • No player can invade a Stronghold (each Faction’s red zone) unless all other zones of the faction have already been turned to another faction or Contested.
  • Successfully defending a zone rewards the invading player with 1 campaign point and makes the zone Contested.
  • Successfully invading a Stronghold rewards the invading player with 6 campaign points and eliminates the faction from the campaign.

 

Defend

Any player can defend a zone against invasion if (in order of priority in case more than one player wants to Defend):
– he is the controller of the invaded zone
or
– the player has his own adjacent zone
or
– there are Contested zones connecting one of his own zones to the invaded zone
or
– the zone is on the edge of the map and he has one of his own zones on the edge of the map

Successfully defending a uncontested zone rewards the defending player with 2 campaign points.

 

Attack

A player can attack a Contested zone in order to turn it to one of his own controlled zones if:
– the player has his own adjacent zone
or
– there are Contested zones connecting one of his own zones to the attacked zone
or
– the zone is on the edge of the map and he has one of his own zones on the edge of the map

Successfully attacking a zone rewards the attacking player with 2 campaign points.

 

Contest

A player can defend Contested zones in order to prevent another player from acquiring control over them. Contested zones are either Mercenary or Minions zones (depending on their previous allegiance to Warmachine or Hordes factions) that still have undecided allegiance. A player can attack such zone and turn it to his side if no other player agrees to defend it or if he wins the battle.

Each player is able to defend in any Contested zone he has access to. Having access to a zone means the zone meets one of the following conditions:
– the zone has at least one adjacent empty space and the player has access to open space
or
– the player has his own adjacent zone
or
– there are Contested zones connecting one of his own zones to the attacked zone

In order to be able to contest a Minions zone, the player should have at least one Minions unit or solo in his army list. In order to be able to contest a Mercenary zone, the player should have at least one Mercenaries unit or solo in his army list.

Successfully contesting a zone rewards the contesting player with 2 reward points.

 

To be continued…

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